Dylan Browne, Feature film Vfx artist at ModelFarm has created this Blueprint / Material based ocean shader which can be used to render high quality cinematic scenes using movie render queue in Unreal engine 5. In order to provide a realistic deep ocean surface in Unreal Engine 5, this system was created to be as flexible as possible.
For the next marketplace update Dylan is working on implementing Single-Layer Water version which will allows translucency & scattering.
Furthermore introducing foam to increase the ocean's realism
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