A Realistic ocean shader for Unreal engine

Software used:
November 16, 2022

Dylan Browne, Feature film Vfx artist at ModelFarm has created this Blueprint / Material based ocean shader which can be used to render high quality cinematic scenes using movie render queue in Unreal engine 5. In order to provide a realistic deep ocean surface in Unreal Engine 5, this system was created to be as flexible as possible.

For the next marketplace update Dylan is working on implementing Single-Layer Water version which will allows translucency & scattering.

Furthermore introducing foam to increase the ocean's realism

You can get the Ocean shader from the Unreal Engine's Marketplace.

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Artist mentioned in the article
Dylan Browne
VFX artist
Feature Film VFX Artist at ModelFarm, Ex VFX Lighting at Mr. X & Mill Film.

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